You’ll spot a guard in front of you. Number 58: Deadly Cargo (from Contracts). Check the map and note the point of interest just south of your start position. On lower difficulty levels, the location of the jade figurine is now marked as a point of interest on the map. Every so often, Alistair Beldingford orders whiskey. Search the room containing the point of interest to find the CIA agent. Duck for cover behind stationary objects and lure foes into your line of fire. Go through the door ahead then the first door on the left. Exit the room. Wait for the girls to leave. Players take the role of "47", a hitman who is unlucky enough to get shot, and falls to the floor dying. Walk calmly past any SWAT members and descend the staircase. The guard frisks you. Avoid close contact with all of the patrolling guards. Turn off the power. Wounded, 47 staggered back to his apartment, where he collapsed out of shock and began to have hallucinatory flashbacks to his previous assignments. Climb the ladder to complete the mission. You’ll need the bomb to place on the limo if you want to terminate five targets easily. A second guard patrols the staircase. Use the vial of poison on the whiskey cask. You could decide to … Give Some: Provides weapons and ammo, excluding secret weaponry. Optimally, you should kill him away from the other party patrons so you don’t create a chaotic disturbance and alert the guards to your position. Guide Agent 47 through the missions of his past using the brute force of firearms or the finesse of disguises and stealth kills. Blend into the environment by recovering clothes from a nearby enemy. It’s possible to obtain guard clothes and then proceed to the pool area but you’ll have to work quickly. Objectives: Assassinate Lord Winston Beldingford. Objectives: Assassinate "Meat King" Campbell Sturrock. Switch to the gardener’s clothes so you can successfully breach the map’s center defenses. Assassinate Blue Lotus Triad Members (six total). Pick up the rat poison. Nevertheless, Hitman: Contracts still features some tense and exciting stealth action gameplay, as well as a good sense of style and some interesting, open-ended missions. Move toward the northeastern side of the map. Pick the lock on the second door on the right (room 108). Alternatively you could descend the elevator to the first floor and escape through the marked green doors. Follow the path beyond a patrolling guard and exit outside. Put the serving tray on the counter to the left of the door. Continue forward until you move through a storage room. He also has the "PM key", which starts the ambulance on the northern edge of the map. Descend the ladder. Sneak up behind the reporter and disable him with the syringe. Enter through the restaurant’s side entrance. It leads out onto the roof. You’ll meet with a contact to receive some additional information; plus, you’ll discover Fabian Fuchs in the same location. If you failed to pick up the car key in the initial room then consult the map. Return to streets and climb ladder on northern edge of map. Use a syringe on the security guard and drag his body behind the crates. Assassinate Fritz Fuchs. Enter the Meat King’s chamber. Trying to stay awake, he flashed back to another contract, where he was tasked with infiltrating a slaughterhouse used as the setting of an opium-fueled bondage rave and killing "the Meat King", and his lawyer, Andrei Puscus, as well as recovering any evidence regarding the disappearance of the client's daughter, following a trial where the Meat King, represented by Puscus, was acquitted. Approach the guard and wait for the guard to frisk you. Category page. Place it in the bombcase. Grab the opium pipe from the bar inside the party area. Wait for the limo driver to relieve himself. Contracts delivers more suspense-filled and darker, edgy missions. Take out the lawyer while he’s on the bed in the bottom corner of the map. Return to the second floor and check the map. Drop all other weapons. The CIA agent, once found, will tell you the exact location. There’s no single linear path through each mission. Move toward his position. Escape. Hide by the door and wait for Lord Beldingford to lay down and fall asleep. Make your way to the eastern side of the map. It's the only Hitman game to include Spanish or other available languages after getting to Steam with the version 1.75 and. Talk with her and she’ll "cheer up" the guard outside by the car. The map reveals the location of civilians, guards, targets, stairs, elevators, and many other objects. Use it to turn off the lights. Seeking out the client’s daughter should be completed first. She tells you that she’s been kidnapped and also mentions the CIA agent in the basement (he knows where the jade figurine is). Approach the building ahead. Once the area is clear, go to the right side of the map and into the room in the bottom corner on the left side. Hitman 2 is technically the second season of the episodic Hitman game that came out throughout 2016. Receive the offer: safe combination for leading woman to freedom. Cross the bridge to the brothel. If you fail to walk around calmly, the rising suspicion can be enough to blow your cover. Approach the guards and be frisked. Calmly make your way off of the ship. The target is inside and vulnerable. Instead, find a door on the right side of the room. As he floats in and out of consciousness, he recalls a number of his past missions. To score the coveted rating, you have to move undetected through the level. Enter the kitchen and approach the soap. Pick up the suitcase and return to the balcony. 6: Deadly Cargo. If the safe isn’t open, pick up the combination. There are multiple ways inside the structure but one is foolproof. Change your clothes and return to the elevator. Hitman Contracts is an amazing, dark game, but feels a bit undercooked in storyline, however beats Hitman 2 in 'accidental kills' and more approaches.". Exit the warehouse and proceed forward. You’ll use the bombcase from Franz Fuchs room to get the chemical bomb quietly out of the hotel. After being frisked, move forward and enter the open bay. Pick the lock and continue through the passage. Hitman: Contracts Mission Walkthrough Video in High Definition ===== Opening Intro Mission No. If you sneak around the two guards, they’ll face away from the target. Microsoft WindowsPlayStation 2PlayStation 3XboxXbox 360 Drop all firearms. Find the security guard clothes in room 108. Work quickly because SWAT teams are approaching the ship. The biker gangs defend your targets well. It was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2 and Xbox on April 20, 2004 in United States of America. Escape from mission. Walk calmly into the restaurant. Now just move away and eventually Alistair will want more whiskey. This section provides walk-through tips on completing all twelve Hitman: Contracts missions with in Silent Assassin rating. Wait for him to use the safe with his back to you then sneak up behind and use the fiber wire to eliminate the target. This kills five guards. All twelve of the game's missions take place at night time, including the remake ones, unlike the original missions from Codename 47. The stripper will help distract the guard near the car. Enter this room and be quiet. Enter the hotel after being frisked by the door security personnel. Pattern observation is key to sneaking through a mission successfully. Try to have available cover nearby at all times to quickly duck out of view when it comes time to reload your firearm or firearms. It’s Commander Bjarkhov. Maneuver to the upper right corner of the map and switch clothes with the unconscious biker. Once outdoors, turn right immediately and proceed to the corner. Sneak up behind him and use the syringe to disable the limo driver. The location is randomized. Turn around and spot the SWAT team in the dark hall. First, you can turn around and exit the plane’s rear. Feel free to search side rooms but your goal is to reach the elevator. The minigun and gold desert eagles dual must be unlocked from special actions in two levels. Save your game if you want to check the safe. He managed to sneak out to the asylum's grounds, stealing Ort-Meyer's cruiser and smashing through the facility's gates towards freedom. Turning this off annoys a policeman inside the guard station. The game is the third game of the Hitman video game series, released on April 20, 2004. You may encounter SWAT inside. IGN gave the game an 8.4, calling it a "Moody, Dark and brilliant stealthy, Contracts doesn't raise the bar, it holds it steady". He offers to take you to Commander Bjarkhov at the ship. Assassinate Commander Bjarkhov. Assassinate Alistair Beldingford. Approach the driver’s side door. Change into the bellhop clothes and pick up the towel. Maneuver down the hall until you reach the locked door ahead of you. Exit your hideout and find the reporter near the street corner. When his back is turned, sneak up on the cop and use your syringe to disable him. If you’ve read Diana’s note, you’ll realize that there’s a "gift" for you at the flower shop. Check the map and note the point of interest. Take note of the power symbol on the left side. The SWAT clothes provide a capable disguise. on January 18, 2006 at 12:26PM PST. Crouch and hide behind the cabinet and watch the desk. The last target, the "Meat King" himself, is found upstairs in his private room. Go to the right and through the metal detector. SWAT police surround the sanitarium. Find the chicken plate in the kitchen--it can be stuffed! Meanwhile the Red Dragon negotiator continues to move around to the tea. Continue past the structures. Alternatively you can pick the lock but you must do so out of sight of any guards. Wait for any patrolling guard to leave and be sure the door is closed behind you--the guards won’t appreciate you picking hotel locks. Take the opportunity to move through the empty bathroom. Escape the compound by moving through the factory. Open and enter through the door on the right. Io Interactive and Eidos Interactive’s Hitman: Contracts places you inside the mind of Agent 47. You’ll have to fight your way out or use a patient costume (there’s one just outside the elevator on its right side) to avoid detection. Use the master key to open the door to the left of Franz Fuchs’ room. Open the door into the bar area then move around the left side. Cross the catwalk and find the sub entrance on the left side after the fence. Save your game here because timing is important. Climb the ladder. Proceed to the north and find the ladder on the northeastern side of the map. Be patient and wait for him to turn around a second time. Jump to the adjacent balcony when the guard isn’t there. The map is even more vital if you’re trying to complete tasks with perfect Silent Assassin ratings. There’s a guard inside the room with his back turned. Return to the party area and go to the right side to find the stairs to the upper floor. Follow the bartender to the first target’s office. Pull his body into the sewer, which completes one of the objectives. You’re safe as long as you dumped the firearms earlier. Exit the hotel and pick up your silenced firearm. This provides valuable information, such as when to move out of cover or when to enter a room. Steer clear of guards unless you just want to shoot your way through the level. Okay, so that's the tone it's going to take: something grim and unflinching. Exit the bathroom and automatically speak with the guard. Close the door behind you. Change clothes to better fit in with the enemy guards. Use the syringe. Drop the towel, open the bathroom door, sneak inside, close the door, and shoot Franz Fuchs’ in the head. Of course you could use your weapons to blast the numerous guards around the cargo plane (and recover their better weapons) and shoot your way into the mess hall. Don’t stand close to guards unless you want to shoot your way out of the building. Stay away from the cops and wait for them to move away then run through the blockage to the exit point. At the top, go left then through the double doors (marked 306-309). Escape. Your first challenge is getting inside the Meat King’s exclusive party. Now cross the hall to the upper left corner of the map. This section provides complete level walk-throughs for all twelve Hitman: Contracts missions. Use it to poison the stew. Walk forward down the road and enter the strip bar on the right side. In either instance just equip the silenced silverballer and terminate the target. An array of weapons can be used, from kitchen knives to belt-fed machine guns. You can kill the guard if necessary. Alternatively, wait for the Blue Lotus negotiator to move away. Complete current level with Silent Assassin rating (Xbox) - R, L, Up, Down, X, A, L-Thumbstick, B, A, B, A during gameplay. Objectives: Assassinate Inspector Albert Fournier. Note the green line on the map marking your optimum path through this floor. Silenced weapons will keep your kills silent and won’t attract the attention of nearby guards. For additional tips on completing these missions to achieve a "Silent Assassin" rating (near perfect stealth, low aggression), see the Silent Assassin Tips section of this game guide. Here are cheat codes for the PlayStation 2, Xbox, and PC versions of Hitman: Contracts. Drag Hong to the other side of the table and leave the restaurant. Follow the woman to the side room. Exit onto the roof. While in disguise, exit the plane and turn to the right. It will hold the chemical bomb. Wait for the patrolling guard to leave then pick the lock. Guards inside the stable are watching the transmission. Go around the right corner and ascend the staircase. There are a couple ways of dealing with the Red Dragon negotiator here. Remain calm and stand away from the guard while riding the tram. Have patience and watch how a guard patrols around a room or what actions a target takes over the course of time. Enter the warehouse. You’ll find the radiation suit inside. Ascend the ladder and follow the guard calmly through the door. There’s another outfit in the basement that’s better suited for escaping the compound. Return to the locker room and change back to the butcher clothes. You should definatly play … Enter the guard’s room on the right side and pick up the stable key. There’s only one waiter at the party. Starting to come back to life as a result of the serum 47 relived contracts involving a mission in Budapest with the objective of killing Franz Fuchs and recovering a briefcase with an X-ray explosive, and some of his first hits, triad leader Lee Hong, who he first weakened by provoking a war between Hong's Red Dragon triad and the rivaling Blue Lotus triad by killing several Blue Lotus members and the corrupt chief of police before finally targeting Hong himself. Exit, close the door, and leave the room. Reach the raft to complete the mission successfully. Note the clue about Zun, the bodyguard, always tasting Hong’s food. Exit the ship and return to the shack and switch to the security guard clothes. The exit is on the first floor but if you want an easier time escaping the sanitarium, use the elevator to reach the second floor. Use the syringe on the interior guard wandering through the wine cellar. Pick up the master key from the door. This encloses the room. Speak with the contact for valuable mission information. Continue following the bartender upstairs and into Van Leuven’s office. Open the gate with the stable key and speak with Giles Northcott. A wounded 47 seeks refuge in a shoddy apartment. You’re safe as long as you’ve dropped the firearms. Check the map for the point of interest. Hitman Roulette is a tool that aims to give new ideas on how to complete missions in Hitman Blood Money and HITMAN 1-2 by giving a set of random guidelines to follow when playing. There are also some crates to hide behind once you’re through the door. Objectives: Assassinate Fabian Fuchs. You begin the mission inside the cargo plane. Meanwhile, you may see messages about Alistair ordering his whiskey. Turn off the lights to get past the SWAT team. After completing the hit, calmly walk out of the center area and to an exit to complete the level. Check the locker for some weaponry. Multiple melee weapons are introduced, though they cannot be saved or taken to other missions. Proceed down this road until you can spot the two Lotus guards in the distance. Hitman is a 2016 stealth video game that was developed by IO Interactive and was released episodically for Microsoft Windows, PlayStation 4 and Xbox One from March to October 2016. Retrieve the photographs. Disable it and they’ll head outside to see what’s happening. The sniper rifle can be used to take out the two remaining targets. Once Fuchs is dead, open the door to the sauna and pick up the key to the X-ray room. It’s a TV signal switch. Poison the tea when no one is looking. Hide to the right of the door and wait for the guard to emerge onto the balcony. You can also track the lawyer on the overhead map. Turn right and approach the doors. Approach the ship entrance on the left side. Hide behind the truck on the right side and wait for the cop to move around to the left side. Don’t stand too close to guards or other hotel patrons so you don’t rouse suspicion. Return to the cargo plane. Descend the stairs there into the basement area. Open it up to find the stripper looking out the window. There are three tasks to complete inside this compound. Use a syringe to disable the reporter and switch clothes. Escape in the car. Turn left and go to the corner and jump to balcony again. Cross the catwalk, still following the green line on the map, and advance through the next room. Don’t stick too close to the guards as you move past them. Release Date: Once outside, move toward the exit point to complete the mission. Size: Run and catch him and use the syringe to disable him. These walk-throughs primarily emphasize a stealthier approach to each mission. Drop all of your firearms. Change into the dock worker clothes and grab the toolbox. The AI also communicates more with each other, meaning that suspicious actions committed by 47 will cause other guards to become alert and make it harder for 47 to escape or navigate without attracting attention. Ascend the main staircase to the right. Open the door at the bottom and exit onto the second floor hallway. Move the negotiator’s body out of the gazebo. It’s just to the left of the limo explosion. The Red Dragon and Blue Lotus negotiators conduct their business here. It’s possible to accomplish the task in your original clothes but you’ll have to be cautious of the security guard patrolling the pool area. But getting off of the cargo plane and into the mess hall undetected will be the first challenge. Make your escape by using the car in the back corner. Quietly open the door to the safe’s right. Exit through the door on the left side. He’s inside the hotel swimming pool. 4: Beldingford Manor. Hide in the map’s center behind the dumpers on the southeastern side. Descend out of the apartment building and cross the street toward the map’s center. Pick up the "murder proof" off of the ground (just below the hanging girl) and exit the room. Move through the doors here into the first floor of the restaurant. This section reveals Hitman: Contracts cheat codes for PlayStation 2, Xbox, and PC versions. However, if you’ve seen the message "Guards are looking for a suspicious harbor policeman" warning then you’ll have a tougher time. Pick the door on the opposite side of the hall. Approach the compound’s front gate and successfully bypass the guard. Escape the center area and exit the level. Open the door on the left side. They’ll ignore you. Go to the left and find the chemical bomb in the back room. The guards won’t bother you as long as you act natural. IMDb gave the game a 7.4 out of 10. You’ll have to use the overhead map to avoid the patrolling guards. The exit point is the level’s start location. Game Information: Assassinate the Chief of Police. Level Select (PlayStation 2) - Square, Triangle, Circle, Left, Up, Right, L2, R2 at the main menu. Follow the hall around to the exit door. Hitman: Contracts Mission #2 - The Meat Kings Party The guard leads you to a tram that connects to the submarine area. Return to the locker room and place a weapon inside the chicken plate. You’re back in the room with the three doors. Alistair is enjoying his whiskey inside the study on the manor’s first floor. This is why the timing is important. As of 2009, the game has sold 2 million copies. Move calmly through the manor and don’t stare down other guards. Syringe him and get his clothes. Eventually he begins moving toward the gate into the hideout. Enter the target’s office on the left. Move past the guards through the double doors and ascend the right staircase to the upper floor. You can run; the civilians won’t be alerted to your quick pace. Getting past the cops will be easy if you haven’t created any disturbances. Take the clothes to change outfits. On board an airliner, Diana Burnwood told 47 that she was aware that the Agency was being targeted by an unknown group and 47 asked if she "has enough money for the upcoming hit", leading to the events of Hitman: Blood Money. Move through the room and grab whatever ammo and weaponry you wish. Pick it up and place it in the suitcase. Consult the map frequently throughout each mission. Close the door to prevent the guard from entering the bathroom with you and Fuchs. Grab the pictures and change your clothes. First you must play The Wang Fou incident and use the elevator in the restaurant’s basement to reach the mansion’s first floor. Objectives: Assassinate Triad Leader. Return across the balcony. Hitman: Contracts delivers more action-packed missions that require you to eliminate targets from England to China. Sneak into the room’s right side and find the security guard clothes. The problem of getting a weapon past the guard still remains. Ascend to the second floor using the staircase in the southeastern corner. Make sure all other weapons are discarded and return to the party. Return to the first room and use the weed killer on the green fluid. Exit through the door on the right (with the green light above). Enter it and use the switch inside to deactivate the metal detectors. Genre: Contracts features twelve missions, least of all hitman titles (except the episodic HITMAN). From the main menu start a "current game" and select Asylum Aftermath. Exit the start position and approach the front of the hotel. Follow him inside. The map reveals a point of interest in this room. After exiting, check the map and spot the target south of your position. 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